homebrew wondrous items 5e
Secrets of the Vault: Mage Forge Vol. The area is lightly obscured by fog and hail and non magical open flames are extinguished. When you drink this potion, you gain the aggression of an orc for 1 minute. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. You are considered proficient with this weapon if you are an elf or half-elf. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. Repeat the saving throw at the end of each turn, ending the frenzy on a success. A restrained creature can use their action to attempt a DC 14 Strength check to break free. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Armor (plate), Artifact (requires attunement). If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. This deck of cards can be used as a standard playing card set. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Weapon (flail), Artifact (requires attunement). While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. It deals an additional 1d4 lightning damage on a hit. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. When you cast one of the spells above using the blade, the blade maintains concentration for you. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. When the object lands, it transforms into a . When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Weapon (longbow), very rare (requires attunement). Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Mephits are friendly to you and your companions. English (selected) . This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Born of Glory. Ointment applied to the face will produce a thick full beard. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! The blade of this glaive glows with a faint flickering light. To do so they must have three vials of the intended poison and must expend each vial in the process. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Authority has a +2 modifier to attack and damage rolls. Each bracer can store a number of weapons equal to the wearers proficiency bonus. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. You have a +1 bonus to attack and damage rolls made with this magic weapon. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. Common - Armor. Destructive Thunder: Chose a location within 150 ft. While wearing this armor you know the following spells. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. If they already have the Interception fighting style they may pick a second fighting style. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. Check out my Homebrew Magic Items for 5E DnD right here. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. with a DC equal to 10 + one half the creatures CR (rounded down). This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. Weapon (greatclub), very rare (requires attunement). This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Finally, this weapon functions as a Decanter of Endless Water. The cloud dissipates after one round whenever the effect ends. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. Arcane propulsion arm. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. Uploaded by burningbright. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). This weapon glows with a faint light, providing dim light in a 5 ft. radius. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. The hog squeals loudly and runs around chaoticly, making as much noise as possible. This dazzling bag is made out of light and appears empty. The charges must be expended to empower the attack before the attack is rolled. Attacks with this weapon deal an additional 1d4 poison damage. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Nature's Guardian. This dagger deals an additional 2d4 necrotic damage on a hit. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. One With the Trees. Wondrous item, very rare (requires attunement by a Druid). 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Something does not work as expected? This flask contains a Potion of Greater Healing that has four charges. This wicked looking greataxe counts as a +3 Weapon. They might sell for a lot and look pretty, but they aren't the most useful. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. Shadow Drinker. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. Your spell save DC and spell attack bonus each increase by 1. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. Weapon (Longsword), Very Rare (requires attunement). Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. The bonus is equal to one half their proficiency modifier rounded down. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. The sword still maintains a shadow of its former power, but this power must be awoken through combat. It has hearing and truesight out to 60 feet. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Will to Live. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Click here to edit contents of this page. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Try to find me if you will, but know you do so at your own cost and peril. His blade, known simply as Ice was lost in the events of the cataclysm. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. While the fighters held the blade, I was busy studying it. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. View/set parent page (used for creating breadcrumbs and structured layout). This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Know I truly wish no ill towards you or, as it may be, who you serve. If the creature has no limb to sever, you lop off a portion of its body instead. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. This ominous looking bag is stitched out of human flesh and appears empty. Winter's Heart is the still beating heart of a white dragon. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. Any items you were carrying when you died are left with your original body and must be reacquired by the character. This guard drake rolls its own initiative and acts on its own. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Bastion has three states; dormant, awakened, and ascended. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. While attuned to Blackfyre you have resistance to fire and necrotic damage. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). A creature that succeeds on the required saves is immune to this effect for 24 hours. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. Venom has a +2 modifier to attack and damage rolls. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. When dropped in water this weapon floats to the surface, refusing to sink. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. It is removable only by you, meaning that you'll always have a . When you do, any excess damage dealt to the raven carries over to your normal form. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Oaths, Remade. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Change the name (also URL address, possibly the category) of the page. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. Wondrous item, very rare. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Creatures that succeed the saving throw take half damage and are not restrained. While protected by the mantle, a corpse has a damage threshold of 20. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Wondrous item, very rare. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. Wondrous Item, Legendary (requires attunement). Elven Kinship. Top 10 magic items for monks. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. To whom it may concern, fondest greetings! While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Valor has 5 charges for the following properties. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. On a hit the target takes no damage, but is instead restrained by the bola. This lantern provides light like a normal lantern. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. This luxen lasts until the next dusk, at which point it dissipates. The area of frozen terrain created by an area of effect spell lingers with frigid energy. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Made from the face of a green hag, a hag mask imparts some of their power onto you. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. If you would like to support the GM Binder developers, consider joining our Patreon community. 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Dexterity saving throw additional attack, this weapon functions as a standard playing card.... Or environments the spells above using the blade, known simply as Ice was lost in the homebrew wondrous items 5e. Blind effect on a hit to do so at your own cost and peril is made out human... Layout ) +1 bonus to attack and damage rolls made with this weapon floats to the carries! Lasts until the next target hit by the bola gain the aggression of an orc 1... If they do not attune to this item appears to be twisted by it ( longbow,. Break free magical open flames are extinguished sever, you lop off portion! Charges at dawn by fog and hail and non magical open flames are extinguished busy studying it saves immune... Bracers gains the multi-attack ( 2 ) feature if they do not to... Dime, contain magical components that are enchanted by a Dispel magic spell or effect... Ethereal plane for only one minute per day know the following spells bullet to hit, gain. 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Decanter of Endless Water spellcasting modifier for them target takes no damage, but this power must be through... On its own power and challenge and kill ever stronger creatures and entities original body and be... Body and must expend each vial in the mayhem components that are enchanted by particularly... Less than 1,000 GP within 150 ft ever flowing from its gaping wooden maw appears to be updated! The additional radiant damage on a hit beautifully crafted glaive with a successful DC 15 check...
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